Agent Skills — the knowledge
Structured, version-controlled guidance an agent loads on demand: correct classes, APIs, patterns, and conventions for Unreal Engine development.
UnrealEngineSkills.com
Independent community project. Not affiliated with Epic Games.
An open-source library of 59 Agent Skills across 3 categories that give AI coding agents real Unreal Engine domain knowledge — core engine plus the Ultra Dynamic Sky and Ultra Dynamic Weather plugins.
Each skill is a portable SKILL.md folder grounded in the Unreal Engine source — correct classes, APIs, patterns, and the gotchas that trip agents up.
Recommended pairing
Agent Skills give your AI the Unreal Engine know-how — the right classes, APIs, patterns, and conventions. VibeUE gives it hands: an open-source MCP server for Unreal Engine that lets the agent inspect, explain, and build directly inside Unreal Engine. Use them together — domain knowledge plus live editor control.
Structured, version-controlled guidance an agent loads on demand: correct classes, APIs, patterns, and conventions for Unreal Engine development.
An open-source MCP server for Unreal Engine that lets VS Code, Cursor, and Claude Code drive the editor in real time.
Why use it
Each skill encodes the correct Unreal Engine classes, APIs, patterns, and gotchas — grounded in the Unreal Engine source, not guesswork.
Portable SKILL.md folders any skills-compatible agent can load on demand. Progressive disclosure keeps the context footprint small.
Clone the repo, drop the skills into your agent, and start building today. Community-driven and open to contributions.
What's inside
44 skills. The whole engine — C++ fundamentals, UObject reflection, memory and GC, gameplay framework, Blueprints, rendering and Lumen, animation, networking, AI, UMG / Slate, and the tooling around it.
10 skills. The full UDS plugin surface: sky modes, sun / moon / stars, volumetric clouds, fog and atmosphere, lighting and shadows, time-of-day, performance, and cinematic rendering.
5 skills. The UDW plugin: weather state, particles / lightning / wind / sounds, material and screen effects, spatial weather, and seasonal and temperature systems.